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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| attributes [2021/11/28 07:18] – hneg | attributes [2021/11/28 07:44] (current) – [Effect] hneg | ||
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| So, let’s pick for example the BMP2 Wreck (//Props → Wrecks → APC//) and open it’s attributes. | So, let’s pick for example the BMP2 Wreck (//Props → Wrecks → APC//) and open it’s attributes. | ||
| - | Expand the section **Emitter 3Ditor**, tick the **Use object as emitter** box and the following should activate: | + | Expand the section **//Emitter 3Ditor//**, tick the **//Use object as emitter//** box and the following should activate: |
| {{: | {{: | ||
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| ===== Use object as emitter ===== | ===== Use object as emitter ===== | ||
| - | Enable/ | + | Enable/ |
| ===== Use default emitter set ===== | ===== Use default emitter set ===== | ||
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| ===== Follow hideObject ===== | ===== Follow hideObject ===== | ||
| - | Checking this box makes the emitters " | + | Checking this box makes the emitters " |
| <WRAP important> | <WRAP important> | ||
| NOTE that this starts a looping script on each entity this box is checked on which is why this is optional; if you know the object will not be be " | NOTE that this starts a looping script on each entity this box is checked on which is why this is optional; if you know the object will not be be " | ||
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| ===== Effect type===== | ===== Effect type===== | ||
| - | Type of the effect for the given emitter, either **Class** or **Preset**. Class is any of the possible config classes, Preset means custom emitter presets saved with the actual tool. No preset is available by default. | + | Type of the effect for the given emitter, either **//Class//** or **//Preset//**. //Class// is any of the possible config classes, |
| | | ||
| ===== Effect ===== | ===== Effect ===== | ||
| - | The particle/ | + | The particle/ |
| | | ||
| ===== Model selection ===== | ===== Model selection ===== | ||
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| ===== Particles with damage ===== | ===== Particles with damage ===== | ||
| - | If you use an emitter class (or preset) that has damaging values with an entity that is really vulnerable to the damage (Man class, some weaker vehicles) you will get a notification about it after pressing **OK**: | + | If you use an emitter class (or preset) that has damaging values with an entity that is really vulnerable to the damage (Man class, some weaker vehicles) you will get a notification about it after pressing **//OK//**: |
| {{ :warn_1.png |}} | {{ :warn_1.png |}} | ||
| - | Checking the &&Don’t show this message again&& | + | Checking the //Don’t show this message again// box will disable the message from showing in the future. |
| ===== Copy/ | ===== Copy/ | ||
| If you wish to copy/paste an entity with the attribute emitters set <wrap em>YOU CAN NOT USE THE NORMAL COPY/ | If you wish to copy/paste an entity with the attribute emitters set <wrap em>YOU CAN NOT USE THE NORMAL COPY/ | ||