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ped_ui [2021/11/28 14:58] – [Basic Params] hneg | ped_ui [2024/08/31 08:24] (current) – [Export/Import] hneg | ||
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* **// | * **// | ||
===== Basic Params ===== | ===== Basic Params ===== | ||
- | < | + | < |
{{: | {{: | ||
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===== Render Params ===== | ===== Render Params ===== | ||
{{: | {{: | ||
- | This also works in lieu of the animation discussed in [[:ped_ui#anchorname|Basic Params]]. | + | This also works in lieu of the animation discussed in [[ped_ui#basic_params|Basic Params]]. |
The animation is also affected by the lifetime of the particle, so when dealing with the animation all the following parameters play together: //Sprite, nTieth, Index, Count, Loop, Lifetime, Scale and Anim Speed//. | The animation is also affected by the lifetime of the particle, so when dealing with the animation all the following parameters play together: //Sprite, nTieth, Index, Count, Loop, Lifetime, Scale and Anim Speed//. | ||
<wrap hi>**If the particle lifetime is longer than the animation and the animation is not looped the last frame of the animation is shown until the particle dies.**</ | <wrap hi>**If the particle lifetime is longer than the animation and the animation is not looped the last frame of the animation is shown until the particle dies.**</ | ||
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** **//Color preset// | ** **//Color preset// | ||
.. Deleting a preset is done by selecting the preset from the list and pressing Delete. “Factory presets” can not be deleted. | .. Deleting a preset is done by selecting the preset from the list and pressing Delete. “Factory presets” can not be deleted. | ||
- | .. Saving a preset is simple, just use the sliders to doctor yourself a color and press **//Save Preset button//**. It will open a new sub leaf where you can (must) give a name for your preset.\\ {{: | + | .. Saving a preset is simple, just use the sliders to doctor yourself a color and press **//Save Preset button//**. It will open a new sub leaf where you can (must) give a name for your preset.\\ {{: |
===== Random ===== | ===== Random ===== | ||
+ | {{: | ||
+ | Here you can randomize some of the parameters applied in [[ped_ui# | ||
+ | These are parameters you would apply to a particle emitter with the [[https:// | ||
+ | * **// | ||
+ | |||
+ | * **// | ||
+ | |||
+ | * **//Move velocity// | ||
+ | |||
+ | * **// | ||
+ | |||
+ | * **// | ||
+ | |||
+ | * **//Rand. Direction Intensity// | ||
+ | |||
+ | * **//Rand. Direction Period// | ||
+ | |||
+ | * **// | ||
+ | |||
+ | * **// | ||
+ | | ||
+ | * **// | ||
===== Circle ===== | ===== Circle ===== | ||
+ | {{: | ||
+ | Parameters you would apply to a particle emitter with the [[https:// | ||
+ | |||
+ | * **// | ||
+ | | ||
+ | * **// | ||
===== Damage ===== | ===== Damage ===== | ||
+ | {{: | ||
+ | Parameters which you would apply to particles with the [[https:// | ||
+ | |||
+ | * **//Damage type//**:\\ Type of damage to inflict, //Fire// is only one available though. | ||
+ | | ||
+ | * **//Core intensity// | ||
+ | | ||
+ | * **//Core Distance// | ||
+ | | ||
+ | * **//Damage Time//**:\\ Interval to inflict the damage in. 1 means once a second, 0.5 two times a second, and so on. Data type is number. | ||
+ | | ||
===== Special ===== | ===== Special ===== | ||
+ | {{: | ||
+ | Perhaps a bit dumb name for this leaf but whatever, this houses a few special attributes. | ||
+ | * **//Die out//**:\\ Same as with the [[attributes|Attribute Emitters]], this is a timer in seconds, after which the given emitter (or emitter set) will be deleted.\\ The time starts from the moment the emitter starts emitting. The deleting will be instant, the emitter will NOT wind down gradually.\\ Data type is number. | ||
+ | * **//Follow objectHide// | ||
+ | |||
+ | ** **//Import modules// | ||
+ | .. Related to this, if this tool is running and you load a scenario into the editor which has the BI particle effect module(s) present the tool will ask whether you want to import them. More on this covered in [[ped_examples# | ||
+ | |||
+ | * **//Enable for Zeus//**:\\ Toggle selected emitter/ | ||
+ | | ||
+ | * **//Only for Zeus//**:\\ Limit the selected emitter/ | ||
+ | | ||
+ | * **// | ||
+ | | ||
+ | * **// | ||
+ | | ||
===== Export/ | ===== Export/ | ||
+ | {{: | ||
+ | Export is here if for some reason need to cook up parameters and paste them into a script instead of just placing them with this tool into the scenario. It’s is possible if you need to have the emitters do something specific with an object other than just stay on it. | ||
+ | |||
+ | To export in config/ | ||
+ | |||
+ | Import stands for " | ||
+ | In here you can also save and load your own parameter presets. | ||
+ | |||
+ | * **// | ||
+ | |||
+ | ** **//Export Sqf/ | ||
+ | |||
+ | ** **//Export current only//** checkbox:\\ If this is checked the export button will export only the parameters shown on the fields, if it is unchecked export will export parameters for __//all emitters in the scenario// | ||
+ | .. The horizontal list of particles below the " | ||
+ | .. Lock export fields disables the " | ||
+ | |||
+ | * **//Paste Params// | ||
+ | |||
+ | * **//Save Preset// | ||
+ | NOTE that when loading a single emitter preset you can only load particle presets " | ||
+ | ``ENTER`` = Save | ||
+ | ``ESC`` = Back | ||
+ | </ | ||
+ | |||
+ | ** **//Load Preset// | ||
+ | .. You can also delete unwanted presets here, just select the preset you want to remove and press Delete.\\ <WRAP tip> | ||
+ | ``ENTER`` = Load | ||
+ | ``ESC`` = Back | ||
+ | ``DELETE`` = Delete | ||
+ | </ |