FIXED: When data validation enabled some array type data fields were getting stringed array as default value on erroneous data type entered = a sripting error and broken given data field (would stay red and recognize no input)
FIXED: 'rand. direction intensity' and 'rand. direction period' data fields were not functioning
FIXED: loading a scenario with emitters attached with 'selection attach' was broken
FIXED: loading scenario with 'emitter attributes' was broken
FIXED: using 'New Scenario' after loading a scenario with emitters would cause some tool eventhandlers to deactivate
FIXED: default keybind for 'terrain object highlight' was falsely set as ALT + T instead of just T (thus colliding with an Eden Enhanced keybind)
FIXED: in some situations returning from preview or loading a scenario into eden would end up having emitters emitting a wrong particle effect
FIXED: in certain situations the 'leaf menu' would go unresponsive
FIXED: after returning from preview 'global attach' could be broken
FIXED: moving object with 'global attached' emitters or 'Attribute emitters' too far from it's initial position would break the attach when previewing (and spew out scripting errors)
FIXED: while 'global attach' selected hovering cursor over and object and pressing ALT+A would perform 'normal attach' instead
FIXED: Syncing to triggers was broken in myriads of ways
FIXED: light class list in 'Attribute emitters' was empty unless tool was started first
FIXED: 'Attribute' light emitters broken
FIXED: tool would refuse to launch if applying 'Attribute emitters' to an entity first
FIXED: Dragging entity with 'Attribute emitter' lights the emitter icons could be displaced from the entity
FIXED: 'Attribute emitter' icon could be dragged away from the entity it was attached to
FIXED: Deleting entity with 'Attribute emitters' was broken after preview
FIXED: In certain situations deleting entity with 'Attribute emitters' was broken after loading a saved scenario
FIXED: possible CTD when deleting entity with 'attribute emitters' after preview
FIXED: cloning entity with more than one attribute emitter broken
FIXED: 'attribute emitter' of cloned entity was not being deleted with the entity
FIXED: Cloning attribute emitter after returning from preview was broken
FIXED: Data validation in 'position' field was broken in myriad of ways
FIXED: Data validation coef time was not affecting 'position' field
FIXED: the default keybind for disabling emitters from emitting caused the camera to move
FIXED: using the 'die out' timer and trigger sync for an emitter was broken
FIXED: stored database was (still) storing inproper data (preventing loading a scenario)
FIXED: Using grouped and single emitters attached to some things in the same scenario would break on returning from preview
FIXED: saving and loading particle presets was broken
FIXED: After preview emitter cloning keybind no longer worked
FIXED: trigger sync would show a scripting error if the mouse cursor missed the trigger a bit
FIXED: typing already existing name into rename dialog would wipe the text field clean
FIXED: while trying to rename something it could fail with the “special characters not allowed” warning even no illegal char was used
FIXED: renaming light emitters was broken
FIXED: In certain situations tool could block all keyboard keys from working in Eden
FIXED: in some cituations editing light params would result in scripting error shown
FIXED: No “this emitter might kill” warning when attaching a possibly damage enducing emitter
FIXED: Selection attaching fire to soldier entity could insta kill it in the editor
FIXED: enable/disable state of emitters could get “confused” in certain situations
FIXED: Terrain object highlight could become unresponsive
FIXED: Loading a scenario with emitters attached to terrain objects broken
FIXED: in light editor unchecking the ambient color checkbox did not change actual parameter back to normal color
FIXED: exporting particle params to config was not exporting color
TWEAKED: default trigger sync keybind changed from ALT+S to SHIFT+ALT+S because Eden Enhanced keybind
TWEAKED: default attachmode select keybind changed to SHIFT+CTRL+ALT+A because previously used SHIFT+A could interfere with Eden control 'fast move left'
TWEAKED: some minor miscellaneous tweaks here and there
FIXED: CTD when using 'global' or 'drag' attach
FIXED: game update 1.96 broke loading scenario with emitters into Eden (because couple of ancient unnoticed bugs in this tool..)
FIXED: several minor to medium attach related bugs occurring in certain situations
FIXED: global attach was detached after return from preview
FIXED: after returning to eden/loading a scenario into eden tool ui 'leaf menu' could get unresponsive
FIXED: 'drag attach' could stop working after selecting 'new scenario' while tool running
FIXED: selecting unsupported widgets could cause error message(s)
FIXED: starting the game directly into the editor with scenario including emitters was broken
FIXED: the 'coffee mug' progressbar could get stuck on full
FIXED: after returning from preview some tool keybinds could stop working
FIXED: attribute emitter database was not stored correctly
FIXED: single trigger sync with several emitters could get broken when returning to eden
FIXED: 'drag attach' was attaching to mouse position instead of the dragged emitter position
FIXED: 'drag attached' emitters would lose their attach when returning to Eden, if synced with trigger
FIXED: detaching/desyncing would fail with a scripting error
FIXED: changing effect of a attached emitter would fail with a scripting error
FIXED: 'Always start with 3DEN' and 'Always start hidden' preferences were not working as intended
FIXED: Tool's init was called multiple times on Eden launch
FIXED: When editing a keybind a modifier key could not be properly set by pressing the key on the kb
FIXED: using the 'revert' button from the prefs leaf showed a wrong message box
FIXED: Entering any data in array fields could cause scripting error popups
FIXED: Data validation on the particle editor 'position' field was broken
FIXED: The 'Special' leaf would show diag_exe-only texts when selected while light emitter selected
FIXED: several 'in-game' functions were returning wrong/faulty data
FIXED: in some situations triggersync would fail causing a tool error note to display repeatedly if loading scenario with emitter/trigger syncs was attempted
FIXED: deleting emitters would corrupt a database resulting in scenario that could not be loaded into Eden
FIXED: deleting triggers did not clear all related databases properly
FIXED: saving scenario (in Eden, ofc) would save all triggers in it into the emitter triggersync database even if none of them were synced to any emitter
FIXED: setting up multiple “attribute emitters” for an object (not the default emitter set) would result in emitters created “untoggled” (name shown red, not emitting anything)
FIXED: copy/pasting non-emitter object(s) and then selecting an emitter object would delete the selected emitter object (actual emitter would still stay emitting in Eden)
FIXED: renaming emitters after loading a saved scenario into Eden caused a script error and thus was not functioning properly
FIXED: Detaching an emitter did not reset 'position' to [0,0,0]
FIXED: lightsource 'Attribute Emitters' would not show up in-game, and upon returning to Eden would also appear missing.
FIXED: The tool 'Safe Mode' was not functioning as it should
FIXED: changing emitter name and then changing it back would trigger the “name already taken” notification even thouugh name no longer taken
FIXED: in some cases a “Error Type Number, expected Object,Group,Display (dialog),Control,Task,Location” could show up
FIXED: synced trigger namespaces were not stored correctly
FIXED: syncing triggers did not function after previewing
FIXED: most non-numeric keys would trigger datavalidation on array data fields
FIXED: after mission load using <backspace> to hide Eden UI (and thus tool UI) and then unhiding UI would result in ghostly non-working tool UI