User Tools

Site Tools


start

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
start [2021/11/27 05:40] hnegstart [2021/11/28 07:15] (current) hneg
Line 4: Line 4:
 What You See Is What You Get emitter editor for Arma3 scenario editor Eden. What You See Is What You Get emitter editor for Arma3 scenario editor Eden.
  
-Insert particle effects, lights and sounds into your scenario without any scripting == insert particle and light emitters in Eden and edit their parameters in real-time, will appear in scenario as appears in the editor.+Insert particle effects and lights into your scenario without any scripting == insert particle and light emitters in Eden and edit their parameters in real-time, will appear in scenario as appears in the editor.
  
 Features: Features:
Line 12: Line 12:
   * Attach emitters to any entity or map object (anywhere on object or on object selections)   * Attach emitters to any entity or map object (anywhere on object or on object selections)
   * Emitter effect attribute for objects, have particle/light/sound effects in your scenario even without launching the actual tool in the editor   * Emitter effect attribute for objects, have particle/light/sound effects in your scenario even without launching the actual tool in the editor
-  * Use config defined particle/light classesor start from scratch+  * Use config defined particle/light classes or start from scratch
   * etc...   * etc...
   * Does NOT create mod dependencies into your scenario (mod NOT needed to play exported scenarios)   * Does NOT create mod dependencies into your scenario (mod NOT needed to play exported scenarios)
Line 18: Line 18:
  
 Before you get all excited about this, please note this: Before you get all excited about this, please note this:
-I am not in any way even near a real programmer of any kind and this is a completely scripted pile of steaming flimsy hacks, which means it will most likely break down at some point so you really should make frequent backups of your mission.sqm file while using this tool (the tool database is stored in the mission.sqm file).+I am not in any way even near a real programmer of any kind and this is a completely scripted pile of steaming flimsy "hacks", which means it will most likely break down at some point so you really should make frequent backups of your mission.sqm file while using this tool (the tool database is stored in the mission.sqm file).
 Also worth noting is that I am not in any way a particle or light aficionado (tool started as a tool just for myself) so it is possible I provide false information in this wiki and tool UI tooltips so if you spot any false info please let me know. Also worth noting is that I am not in any way a particle or light aficionado (tool started as a tool just for myself) so it is possible I provide false information in this wiki and tool UI tooltips so if you spot any false info please let me know.
  
 I have tried to make this easy enough to use so that no prior knowledge of particle/light/sound emitters is required, but as always, read the manual... I have tried to make this easy enough to use so that no prior knowledge of particle/light/sound emitters is required, but as always, read the manual...
start.1637991611.txt.gz · Last modified: 2021/11/27 05:40 by hneg