This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
start [2021/11/27 05:40] – hneg | start [2021/11/28 07:15] (current) – hneg | ||
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What You See Is What You Get emitter editor for Arma3 scenario editor Eden. | What You See Is What You Get emitter editor for Arma3 scenario editor Eden. | ||
- | Insert particle effects, lights | + | Insert particle effects and lights |
Features: | Features: | ||
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* Attach emitters to any entity or map object (anywhere on object or on object selections) | * Attach emitters to any entity or map object (anywhere on object or on object selections) | ||
* Emitter effect attribute for objects, have particle/ | * Emitter effect attribute for objects, have particle/ | ||
- | * Use config defined particle/ | + | * Use config defined particle/ |
* etc... | * etc... | ||
* Does NOT create mod dependencies into your scenario (mod NOT needed to play exported scenarios) | * Does NOT create mod dependencies into your scenario (mod NOT needed to play exported scenarios) | ||
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Before you get all excited about this, please note this: | Before you get all excited about this, please note this: | ||
- | I am not in any way even near a real programmer of any kind and this is a completely scripted pile of steaming flimsy | + | I am not in any way even near a real programmer of any kind and this is a completely scripted pile of steaming flimsy |
Also worth noting is that I am not in any way a particle or light aficionado (tool started as a tool just for myself) so it is possible I provide false information in this wiki and tool UI tooltips so if you spot any false info please let me know. | Also worth noting is that I am not in any way a particle or light aficionado (tool started as a tool just for myself) so it is possible I provide false information in this wiki and tool UI tooltips so if you spot any false info please let me know. | ||
I have tried to make this easy enough to use so that no prior knowledge of particle/ | I have tried to make this easy enough to use so that no prior knowledge of particle/ |