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        <title>Emitter 3Ditor Wiki</title>
        <description></description>
        <link>http://emed.ofpec.com/</link>
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       <dc:date>2026-05-31T16:37:28+00:00</dc:date>
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                <rdf:li rdf:resource="http://emed.ofpec.com/attribute_examples?rev=1638085755&amp;do=diff"/>
                <rdf:li rdf:resource="http://emed.ofpec.com/attributes?rev=1638085472&amp;do=diff"/>
                <rdf:li rdf:resource="http://emed.ofpec.com/changelog?rev=1638030879&amp;do=diff"/>
                <rdf:li rdf:resource="http://emed.ofpec.com/download?rev=1638085415&amp;do=diff"/>
                <rdf:li rdf:resource="http://emed.ofpec.com/emitter_editor_ui?rev=1638112816&amp;do=diff"/>
                <rdf:li rdf:resource="http://emed.ofpec.com/funcs?rev=1647075536&amp;do=diff"/>
                <rdf:li rdf:resource="http://emed.ofpec.com/keybinds?rev=1638784315&amp;do=diff"/>
                <rdf:li rdf:resource="http://emed.ofpec.com/led_examples?rev=1646486145&amp;do=diff"/>
                <rdf:li rdf:resource="http://emed.ofpec.com/led_ui?rev=1725093197&amp;do=diff"/>
                <rdf:li rdf:resource="http://emed.ofpec.com/led?rev=1638125205&amp;do=diff"/>
                <rdf:li rdf:resource="http://emed.ofpec.com/limitations?rev=1638083717&amp;do=diff"/>
                <rdf:li rdf:resource="http://emed.ofpec.com/more_dts?rev=1638792533&amp;do=diff"/>
                <rdf:li rdf:resource="http://emed.ofpec.com/ped_examples?rev=1638112851&amp;do=diff"/>
                <rdf:li rdf:resource="http://emed.ofpec.com/ped_ui?rev=1725092651&amp;do=diff"/>
                <rdf:li rdf:resource="http://emed.ofpec.com/ped?rev=1638085415&amp;do=diff"/>
                <rdf:li rdf:resource="http://emed.ofpec.com/quickie?rev=1660370734&amp;do=diff"/>
                <rdf:li rdf:resource="http://emed.ofpec.com/sidebar?rev=1655053145&amp;do=diff"/>
                <rdf:li rdf:resource="http://emed.ofpec.com/start?rev=1638083717&amp;do=diff"/>
                <rdf:li rdf:resource="http://emed.ofpec.com/troubles?rev=1647075574&amp;do=diff"/>
                <rdf:li rdf:resource="http://emed.ofpec.com/ui_shenanigans?rev=1638793713&amp;do=diff"/>
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        <title>Emitter 3Ditor Wiki</title>
        <link>http://emed.ofpec.com/</link>
        <url>http://emed.ofpec.com/_media/logo.png</url>
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    <item rdf:about="http://emed.ofpec.com/attribute_examples?rev=1638085755&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-28T07:49:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>attribute_examples</title>
        <link>http://emed.ofpec.com/attribute_examples?rev=1638085755&amp;do=diff</link>
        <description>Examples

Lightpoint Man

Select some man unarmed class entity like Competitor and open it’s attributes.
Use object as emitterlightpointChemlight_BlueleftfootlightpointChemlight_GreenlefthandlightpointChemlight_RedrightfootlightpointChemlight_Yellow</description>
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    <item rdf:about="http://emed.ofpec.com/attributes?rev=1638085472&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-28T07:44:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>attributes</title>
        <link>http://emed.ofpec.com/attributes?rev=1638085472&amp;do=diff</link>
        <description>ATTRIBUTE EMITTERS

This is the “true” Eden way of adding emitters, via an entity&#039;s attributes.
Not all entity types are supported (those on which it would not make sense to have these attributes).
Map objects are also not supported. It is not possible to edit the parameters of these emitters from within the attributes, but it is possible to edit them via the Emitter 3Ditor after setting them up.</description>
    </item>
    <item rdf:about="http://emed.ofpec.com/changelog?rev=1638030879&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-27T16:34:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>changelog</title>
        <link>http://emed.ofpec.com/changelog?rev=1638030879&amp;do=diff</link>
        <description>v 1.025.12:
“”
v 1.025.11:

v 1.025.10:

v 1.025.09:

v 1.025.08:

v 1.025.07:
GUI
v 1.025.06:
“”...“”“”“”
v 1.025.05

v 1.025.04

v 1.025.03

v 1.025.02

v 1.025.01

v 1.025:
“”“”“”“”: Zeus scenarios made with version 1.024 have to be loaded into Eden and re-exported for these changes to take effect in that scenario.</description>
    </item>
    <item rdf:about="http://emed.ofpec.com/download?rev=1638085415&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-28T07:43:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>download</title>
        <link>http://emed.ofpec.com/download?rev=1638085415&amp;do=diff</link>
        <description>Installation

This depends on where you downloaded the mod from.
@HNEG_emed“”@HNEG_emed</description>
    </item>
    <item rdf:about="http://emed.ofpec.com/emitter_editor_ui?rev=1638112816&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-28T15:20:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>emitter_editor_ui</title>
        <link>http://emed.ofpec.com/emitter_editor_ui?rev=1638112816&amp;do=diff</link>
        <description>Emitter 3Ditor

This is where you can get really down and dirty with the emitters.
The tool is launched from Eden’s toolbar; Tools → Emitter 3Ditor, or by keyboard shortcut CTRL + ALT + E

Once you do that you will be greeted with this kind of UI at the bottom of Eden:</description>
    </item>
    <item rdf:about="http://emed.ofpec.com/funcs?rev=1647075536&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-12T08:58:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>funcs</title>
        <link>http://emed.ofpec.com/funcs?rev=1647075536&amp;do=diff</link>
        <description>In-game Functions

As the tool only does things in Eden only but you need to “gain access” to the emitters while your scenario is running, like deleting or otherwise manipulating the emitters or their parameters, you need to rely on some functions that need to be copy/pasted into your scenario folder and stuff added into your description.ext file, exactly as is.</description>
    </item>
    <item rdf:about="http://emed.ofpec.com/keybinds?rev=1638784315&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-06T09:51:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>keybinds</title>
        <link>http://emed.ofpec.com/keybinds?rev=1638784315&amp;do=diff</link>
        <description>Custom Keybinds

It is possible to define your own keybinds (since tool version 1.025) for majority of the actions the tool has. The keybinds are limited to one main key + modifier key. Modifier keys are SHIFT, CTRL and ALT. Any or all of them can be used for one bind.</description>
    </item>
    <item rdf:about="http://emed.ofpec.com/led_examples?rev=1646486145&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-05T13:15:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>led_examples</title>
        <link>http://emed.ofpec.com/led_examples?rev=1646486145&amp;do=diff</link>
        <description>Examples

So, as with the particles, let’s doodle up some examples to get you going.

The biggest difference when it comes to placing light emitters is that there is no default emitter set for lights, because it simply makes no sense to have one. So you can only insert single emitters with</description>
    </item>
    <item rdf:about="http://emed.ofpec.com/led_ui?rev=1725093197&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-31T08:33:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>led_ui</title>
        <link>http://emed.ofpec.com/led_ui?rev=1725093197&amp;do=diff</link>
        <description>Light Editor Section – UI Details

Let’s go through the Light editor section GUI in more detail, explaining the various parameters and so on.
Much of this is actually also available as in the in-editor tutorial, you access it by pressing the hat icon in the top right corner of Eden, just left of the close Eden (X) button.
There you will find the tutorials section for Emitter 3Ditor.</description>
    </item>
    <item rdf:about="http://emed.ofpec.com/led?rev=1638125205&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-28T18:46:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>led</title>
        <link>http://emed.ofpec.com/led?rev=1638125205&amp;do=diff</link>
        <description>Light Editor Section

As stated in &gt;Emitter Editor UI Basics the light editor is activated by pressing the light bulb button () the tool’s top menu, or ALT + F2 on your keyboard.

The top menu is the same as with the Particle editor section so refer to that if memory fails.
The differences start with the main menu:</description>
    </item>
    <item rdf:about="http://emed.ofpec.com/limitations?rev=1638083717&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-28T07:15:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>limitations</title>
        <link>http://emed.ofpec.com/limitations?rev=1638083717&amp;do=diff</link>
        <description>TECHNICAL ISSUES / LIMITATIONS / OTHER NOTES

&quot;DX11 ERROR BUFFER MAP FAILED&quot;

If your game crashes and this error message is shown it is possibly caused by the Particle Quality setting in your game video settings being too high. Lowering that setting should help. If the crash still persists the problem is somewhere else.</description>
    </item>
    <item rdf:about="http://emed.ofpec.com/more_dts?rev=1638792533&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-06T12:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>more_dts</title>
        <link>http://emed.ofpec.com/more_dts?rev=1638792533&amp;do=diff</link>
        <description>Some tool functionality in more detail

Here I will go over some of the tool features/functionality in more technical detail, like the various attach methods and so on.
Some of the features depend on Eden actions/features and I will not explain those in detail as I would assume you already know your way around the Eden editor</description>
    </item>
    <item rdf:about="http://emed.ofpec.com/ped_examples?rev=1638112851&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-28T15:20:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ped_examples</title>
        <link>http://emed.ofpec.com/ped_examples?rev=1638112851&amp;do=diff</link>
        <description>Examples

I guess the easiest way to get hang of the tool is with some “practical” examples as done with the attribute emitters. I’m going jump right into the deep end and use as many of the features the tool has as possible.

Baking Oven

Load some of the vanilla terrains. I’m using Malden on this sample, at pos ASL [7195.34, 8076.05, 210]; so open debug console and exec the following code:</description>
    </item>
    <item rdf:about="http://emed.ofpec.com/ped_ui?rev=1725092651&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-31T08:24:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ped_ui</title>
        <link>http://emed.ofpec.com/ped_ui?rev=1725092651&amp;do=diff</link>
        <description>Particle Editor Section – UI Details

Before moving to the light editor section let’s go through the particle section UI in more detail, explaining the various parameters and so on. Much of this is actually also available as in the in-editor tutorial, you access it by pressing the hat icon in the top right corner of Eden, just left of the close Eden (X) button.
There you will find the tutorials section for</description>
    </item>
    <item rdf:about="http://emed.ofpec.com/ped?rev=1638085415&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-28T07:43:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ped</title>
        <link>http://emed.ofpec.com/ped?rev=1638085415&amp;do=diff</link>
        <description>Particle Editor Section

Move the mouse cursor into the Eden edit area and press INSERT on your keyboard.
This will insert one single particle emitter on the mouse cursor position; you will see a “box with a question mark” icon and the text particle_emitter_0</description>
    </item>
    <item rdf:about="http://emed.ofpec.com/quickie?rev=1660370734&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-13T06:05:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>quickie</title>
        <link>http://emed.ofpec.com/quickie?rev=1660370734&amp;do=diff</link>
        <description>Quickstart

Starting Eden with this mod loaded you have two ways to go forwards:
Tools → Emitter 3DitorCTRL + E“”“”INSERTEmitter 3Ditor
It is highly recommended that you read this wiki through even though it’s pretty extensive, it’s not filled with just some technical jabber but shows you around the tool’s features in form of examples (with screenshots) starting with the</description>
    </item>
    <item rdf:about="http://emed.ofpec.com/sidebar?rev=1655053145&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-12T16:59:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sidebar</title>
        <link>http://emed.ofpec.com/sidebar?rev=1655053145&amp;do=diff</link>
        <description>MainQuickstartTechnical issues / limitations / other notes
----
Attribute EmittersExamplesEmitter 3Ditor UIParticle Editor SectionExamplesParticle Editor Section - UI DetailsPrefsBasic ParamsRender ParamsRandomCircleDamageSpecialExport/ImportLight Editor SectionExamplesLight Editor Section - UI DetailsLight ParamsDirectionalSave PresetLoad PresetSpecialExport/ImportZeus InteractionCustom KeybindsSome Tool Functionality In More DetailIn-Game FunctionsFunction ListExamplesUI ShenanigansTroubles</description>
    </item>
    <item rdf:about="http://emed.ofpec.com/start?rev=1638083717&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-28T07:15:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>http://emed.ofpec.com/start?rev=1638083717&amp;do=diff</link>
        <description>Emitter 3Ditor

What You See Is What You Get emitter editor for Arma3 scenario editor Eden.

Insert particle effects and lights into your scenario without any scripting == insert particle and light emitters in Eden and edit their parameters in real-time, will appear in scenario as appears in the editor.</description>
    </item>
    <item rdf:about="http://emed.ofpec.com/troubles?rev=1647075574&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-12T08:59:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>troubles</title>
        <link>http://emed.ofpec.com/troubles?rev=1647075574&amp;do=diff</link>
        <description>Troubles

The possible error messages are of two types, the most alarming and dangerous ones are the error messages printed out by the game itself and the other is the error messages given in form of Eden editor notification (the red stripe on the top of the edit area).</description>
    </item>
    <item rdf:about="http://emed.ofpec.com/ui_shenanigans?rev=1638793713&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-06T12:28:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ui_shenanigans</title>
        <link>http://emed.ofpec.com/ui_shenanigans?rev=1638793713&amp;do=diff</link>
        <description>UI Shenanigans

As mentioned in the technical issues section the tool UI is not going to be placed the same way on all resolutions and/or UI scales (some minor visual differences may also appear). Works best with UI scale small and very small, of course on 4k/UW monitors that most likely extends to larger scales as well. Or doesn&#039;t work at all, who knows..</description>
    </item>
    <item rdf:about="http://emed.ofpec.com/zeus?rev=1638783958&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-06T09:45:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>zeus</title>
        <link>http://emed.ofpec.com/zeus?rev=1638783958&amp;do=diff</link>
        <description>Zeus Interaction

Since version 1.025 (of this tool) the inserted emitters feature some Zeus interaction whereas in prior version the emitter could not be interacted in the Zeus interface at all.

The interactions are quite basic but at least they can be interacted with.</description>
    </item>
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