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| led_ui [2021/12/05 13:20] – [Directional] hneg | led_ui [2024/08/31 08:33] (current) – [Light Params] hneg | ||
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| * **//Link ambient with color// | * **//Link ambient with color// | ||
| - | * **// | + | * **// |
| * **// | * **// | ||
| * **// | * **// | ||
| - | * **// | + | * **// |
| - | * **// | + | * **// |
| - | * **// | + | * **// |
| - | * **// | + | * **// |
| * **// | * **// | ||
| * **// | * **// | ||
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| Since game version 2.06 it's possible to define directional lights. | Since game version 2.06 it's possible to define directional lights. | ||
| - | In the [[led_ui#led_params|Basic Params]] leaf you can select whether the light emitter type is point or directional. Selecting directional allows to to use this **// | + | In the [[led_ui#light_params|Light Params]] leaf you can select whether the light emitter type is point or directional. Selecting directional allows to to use this **// |
| At the time of writing this there' | At the time of writing this there' | ||
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| .. Here's for example is how using the " | .. Here's for example is how using the " | ||
| .. {{: | .. {{: | ||
| - | .. Note how the beam is coming from the sky towards the emitter although it should originate at the emitter and point to the sky.\\ However, for example " | + | .. Note how the beam is coming from the sky towards the emitter although it should originate at the emitter and point to the sky.\\ However, for example " |
| - | * | + | * " |
| + | * " | ||
| + | * " | ||
| + | * " | ||
| + | * " | ||
| - | * **//Shape scale// | + | * **//Shape scale// |
| ===== Save Preset ===== | ===== Save Preset ===== | ||
| {{: | {{: | ||
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| * **// | * **// | ||
| - | * **//Export Sqf/ | + | * **//Export Sqf/ |
| * **//Export current only checkbox// | * **//Export current only checkbox// | ||