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This is an old revision of the document!
Let’s go through the Light editor section GUI in more detail, explaining the various parameters and so on.
Much of this is actually also available as in the in-editor tutorial, you access it by pressing the hat icon in the top right corner of Eden, just left of the close Eden (X) button.
There you will find the tutorials section for Emitter 3Ditor.
This is where all the light parameters can be applied, which you would in scripting add with all the setLightXXXXX commands.
Since game version 2.06 it's possible to define directional lights.
In the Basic Params leaf you can select whether the light emitter type is point or directional. Selecting directional allows to to use this Directional Leaf to set the “light cone” parameters.
At the time of writing this there's not much information available about these yet. So this may contain erroneous info..

NOTE that names can only include English alphabet letters, no number as first letter of the name and only one special character, underscore, is allowed.
NOTE that you can only load a light preset “into” a light emitter.
Keyboard shortcuts:
ENTER = Save
===== Load Preset =====

For loading presets you might have saved. Here you can also delete them if you want.
To load a preset, select a light emitter to load the preset “into”, select the preset from the list and press Load.
To delete a preset, select it from the list and press Delete.
Keyboard shortcuts:
ENTER = Load
DELETE = Delete
===== Special =====

This houses a few special attributes.
* Die out:
Same as with the Attribute emitters, this is a timer in seconds after which the given emitter (or emitter set) will be deleted.
The time starts from the moment the emitter starts emitting. The deleting will be instant, the emitter will not wind down gradually.
Data type is number.
* Follow objectHide:
This is the same as with the Attribute emitters. Will make the emitter(s) follow the objectHide “status” of the object (hidden or not with obj hideObject true/false) the emitter is be attached to (if any).
Made optional because starts a looping script on each object this is used with because there is no eventhandler for this.
* Enable for Zeus:
Toggle selected emitter/emitter set as editable by Zeus. When enabled will show up for all Zeus’ in the scenario as editable object. See more details in dedicated section Zeus Interaction.
* Only for Zeus:
Limit the selected emitter/emitter set as editable to only the given Zeus, or given multiple Zeus'. Enter the variable name of the Zeus module(s) here. If multiple Zeus' used separate names with a semicolon (no spaces!!), like: Zeus1;Zeus2;Zeus3
See more details in dedicated section Zeus Interaction.
===== Export/Import =====

Export is here if for some reason need to cook up parameters and paste them into a script instead of just placing them with this tool into the scenario. It’s is possible if you need to have the emitters do something specific with an object other than just stay on it.
To export in config format press and hold down CTRL on your keyboard when pressing the Export button.
The parameters can be selected from their individual fields, “export fields”.
Pressing Export copies the parameters into the clipboard and into the .rpt file.
Here you can also import light parameters from some script for example: Place down or select a light emitter, copy/paste the parameters from the script to their appropriate export fields on the tool UI and press the Paste params button.
* Clear:
Pressing this button will clear all data from the export fields.
* Export Sqf/Cfg:
Pressing this button will export the parameters shown in the “export data fields” into the .rpt file and into the clipboard for pasting into a separate script/text file. The parameters are pasted exactly as they’re shown on the fields. By default exports in sqf format, holding down CTRL while pressing this button will export in config format.
* Export current only checkbox:
If this is checked the export button will export only the parameters shown on the fields, if it is unchecked export will export parameters for