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| ped_examples [2021/11/28 09:12] – [Import Module] hneg | ped_examples [2021/11/28 15:20] (current) – hneg | ||
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| Move camera outside and position it so that you can see/access the chimney, press ``INSERT`` to insert a single emitter and select // | Move camera outside and position it so that you can see/access the chimney, press ``INSERT`` to insert a single emitter and select // | ||
| {{: | {{: | ||
| - | Go to the **//Basic Params//** leaf and change lifetime to **//20//**. | + | Go to the [[ped_ui# |
| <WRAP important> | <WRAP important> | ||
| When you change the lifetime param you can see how __shortly after you have typed //20// the parameter field changes color briefly to yellow. This means the input is being validated__ and only after the field turns back to white is the input validated successfully and applied to the emitter. In case of faulty input you get a red Eden notification, | When you change the lifetime param you can see how __shortly after you have typed //20// the parameter field changes color briefly to yellow. This means the input is being validated__ and only after the field turns back to white is the input validated successfully and applied to the emitter. In case of faulty input you get a red Eden notification, | ||
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| You can also change parameter data with the mouse scroll wheel, see details in Inserting data into data fields. | You can also change parameter data with the mouse scroll wheel, see details in Inserting data into data fields. | ||
| - | Then in **//Render Params | + | Then in [[ped_ui# |
| You have two ways to set the smoke on the chimney, either drag the emitter over the building while Eden //Surface Snapping// **on**, or use the attach feature of the tool: | You have two ways to set the smoke on the chimney, either drag the emitter over the building while Eden //Surface Snapping// **on**, or use the attach feature of the tool: | ||