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| start [2021/11/27 05:36] – created hneg | start [2021/11/28 07:15] (current) – hneg | ||
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| - | What You See Is What You Get emitter editor for Eden. | + | ====== Emitter 3Ditor ====== |
| - | Insert particle effects, lights | + | |
| + | |||
| + | What You See Is What You Get emitter editor for Arma3 scenario editor | ||
| + | |||
| + | Insert particle effects and lights | ||
| Features: | Features: | ||
| Line 8: | Line 12: | ||
| * Attach emitters to any entity or map object (anywhere on object or on object selections) | * Attach emitters to any entity or map object (anywhere on object or on object selections) | ||
| * Emitter effect attribute for objects, have particle/ | * Emitter effect attribute for objects, have particle/ | ||
| - | * Use config defined particle/ | + | * Use config defined particle/ |
| * etc... | * etc... | ||
| * Does NOT create mod dependencies into your scenario (mod NOT needed to play exported scenarios) | * Does NOT create mod dependencies into your scenario (mod NOT needed to play exported scenarios) | ||
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| Before you get all excited about this, please note this: | Before you get all excited about this, please note this: | ||
| - | I am not in any way even near a real programmer of any kind and this is a completely scripted pile of steaming flimsy | + | I am not in any way even near a real programmer of any kind and this is a completely scripted pile of steaming flimsy |
| Also worth noting is that I am not in any way a particle or light aficionado (tool started as a tool just for myself) so it is possible I provide false information in this wiki and tool UI tooltips so if you spot any false info please let me know. | Also worth noting is that I am not in any way a particle or light aficionado (tool started as a tool just for myself) so it is possible I provide false information in this wiki and tool UI tooltips so if you spot any false info please let me know. | ||
| I have tried to make this easy enough to use so that no prior knowledge of particle/ | I have tried to make this easy enough to use so that no prior knowledge of particle/ | ||