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attributes [2021/11/27 14:01] – [Particles with damage] hneg | attributes [2021/11/28 07:44] (current) – [Effect] hneg | ||
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- | This is the “true” Eden way of adding emitters, via an entity' | + | This is the "true" |
Not all entity types are supported (those on which it would not make sense to have these attributes). | Not all entity types are supported (those on which it would not make sense to have these attributes). | ||
Map objects are also not supported. It is not possible to edit the parameters of these emitters from within the attributes, but it is possible to edit them via the Emitter 3Ditor after setting them up. | Map objects are also not supported. It is not possible to edit the parameters of these emitters from within the attributes, but it is possible to edit them via the Emitter 3Ditor after setting them up. | ||
- | So, let’s pick for example the BMP2 Wreck (Props → Wrecks → APC) and open it’s attributes. | + | So, let’s pick for example the BMP2 Wreck (//Props → Wrecks → APC//) and open it’s attributes. |
- | Expand the section Emitter 3Ditor, tick the Use object as emitter box and the following should activate: | + | Expand the section |
{{: | {{: | ||
+ | |||
===== Use object as emitter ===== | ===== Use object as emitter ===== | ||
- | enable/disable the emitter attributes/ | + | Enable/disable the emitter attributes/ |
+ | |||
+ | ===== Use default emitter set ===== | ||
+ | Enable/ | ||
===== Emitter count ===== | ===== Emitter count ===== | ||
- | The amount of emitters to insert, 1 to 5 | + | The amount of emitters to insert, 1 to 5. |
===== Link model selections ===== | ===== Link model selections ===== | ||
It is possible to have the emitter(s) appear on selected object model selection (selected from the Model selection list), this links the selection selections between emitters so that if you change one emitter’s model selection all emitters will get the same change. | It is possible to have the emitter(s) appear on selected object model selection (selected from the Model selection list), this links the selection selections between emitters so that if you change one emitter’s model selection all emitters will get the same change. | ||
+ | |||
===== Link die out ===== | ===== Link die out ===== | ||
- | Same as above but for the die out timer | + | Same as above but for the die out timer. |
===== Follow hideObject ===== | ===== Follow hideObject ===== | ||
- | Checking this box makes the emitters | + | Checking this box makes the emitters |
<WRAP important> | <WRAP important> | ||
- | NOTE that this starts a looping script on each entity this box is checked on which is why this is optional; if you know the object will not be be “hideObjected” no need for the looping script. The loop is randomly paused between 0.3 and 1 seconds so the effect is not immediate. | + | NOTE that this starts a looping script on each entity this box is checked on which is why this is optional; if you know the object will not be be "hideObjected" |
</ | </ | ||
+ | |||
===== Exclude from Zeus ===== | ===== Exclude from Zeus ===== | ||
All entities with emitters set via the entity attributes will be automatically added as editable objects for Zeus, including it's emitters. Checking this box will stop that from happening for the given entity. | All entities with emitters set via the entity attributes will be automatically added as editable objects for Zeus, including it's emitters. Checking this box will stop that from happening for the given entity. | ||
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===== Only for Zeus===== | ===== Only for Zeus===== | ||
This will limit the entity and it's object to be editable only by a specific Zeus, or Zeus'. Enter the Variable Name of the wanted Zeus/ | This will limit the entity and it's object to be editable only by a specific Zeus, or Zeus'. Enter the Variable Name of the wanted Zeus/ | ||
- | When using multiple Zeus' separate the names with a semicolon, without any spaces: Zeus1; | + | When using multiple Zeus' separate the names with a semicolon, without any spaces: |
| | ||
===== Emitter type===== | ===== Emitter type===== | ||
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===== Effect type===== | ===== Effect type===== | ||
- | Type of the effect for the given emitter, either Class or Preset. Class is any of the possible config classes, Preset means custom emitter presets saved with the actual tool. No preset is available by default. | + | Type of the effect for the given emitter, either |
| | ||
===== Effect ===== | ===== Effect ===== | ||
- | The particle/ | + | The particle/ |
| | ||
===== Model selection ===== | ===== Model selection ===== | ||
A list of model selections of the selected entity. | A list of model selections of the selected entity. | ||
- | “None” means the emitter(s) will appear on the center of the entity object, otherwise will appear on the position of that selection on the model. | + | "None" |
<WRAP info> | <WRAP info> | ||
NOTE that some selections may not appear at the same place when previewing as they do in Eden, for example the selections on the man model like spine1 and spine2 appear in the editor as they are on the model but for some reason while playing they appear at ground level. For some selections it’s the other way around.. Go figure...</ | NOTE that some selections may not appear at the same place when previewing as they do in Eden, for example the selections on the man model like spine1 and spine2 appear in the editor as they are on the model but for some reason while playing they appear at ground level. For some selections it’s the other way around.. Go figure...</ | ||
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===== Particles with damage ===== | ===== Particles with damage ===== | ||
- | If you use an emitter class (or preset) that has damaging values with an entity that is really vulnerable to the damage (Man class, some weaker vehicles) you will get a notification about it after pressing OK: | + | If you use an emitter class (or preset) that has damaging values with an entity that is really vulnerable to the damage (Man class, some weaker vehicles) you will get a notification about it after pressing |
{{ :warn_1.png |}} | {{ :warn_1.png |}} | ||
- | Checking the "Don’t show this message again" | + | Checking the //Don’t show this message again// box will disable the message from showing in the future. |
===== Copy/ | ===== Copy/ | ||
- | If you wish to copy/paste an entity with the attribute emitters set <wrap em>YOU CAN NOT USE THE NORMAL COPY/ | + | If you wish to copy/paste an entity with the attribute emitters set <wrap em>YOU CAN NOT USE THE NORMAL COPY/ |