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attributes [2021/11/27 14:25] – [Use object as emitter] hneg | attributes [2021/11/28 07:44] (current) – [Effect] hneg | ||
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- | This is the “true” Eden way of adding emitters, via an entity' | + | This is the "true" |
Not all entity types are supported (those on which it would not make sense to have these attributes). | Not all entity types are supported (those on which it would not make sense to have these attributes). | ||
Map objects are also not supported. It is not possible to edit the parameters of these emitters from within the attributes, but it is possible to edit them via the Emitter 3Ditor after setting them up. | Map objects are also not supported. It is not possible to edit the parameters of these emitters from within the attributes, but it is possible to edit them via the Emitter 3Ditor after setting them up. | ||
So, let’s pick for example the BMP2 Wreck (//Props → Wrecks → APC//) and open it’s attributes. | So, let’s pick for example the BMP2 Wreck (//Props → Wrecks → APC//) and open it’s attributes. | ||
- | Expand the section | + | Expand the section |
{{: | {{: | ||
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===== Use object as emitter ===== | ===== Use object as emitter ===== | ||
- | Enable/ | + | Enable/ |
+ | |||
+ | ===== Use default emitter set ===== | ||
+ | Enable/ | ||
===== Emitter count ===== | ===== Emitter count ===== | ||
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===== Follow hideObject ===== | ===== Follow hideObject ===== | ||
- | Checking this box makes the emitters | + | Checking this box makes the emitters |
<WRAP important> | <WRAP important> | ||
- | NOTE that this starts a looping script on each entity this box is checked on which is why this is optional; if you know the object will not be be “hideObjected” no need for the looping script. The loop is randomly paused between 0.3 and 1 seconds so the effect is not immediate. | + | NOTE that this starts a looping script on each entity this box is checked on which is why this is optional; if you know the object will not be be "hideObjected" |
</ | </ | ||
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===== Effect type===== | ===== Effect type===== | ||
- | Type of the effect for the given emitter, either | + | Type of the effect for the given emitter, either |
| | ||
===== Effect ===== | ===== Effect ===== | ||
- | The particle/ | + | The particle/ |
| | ||
===== Model selection ===== | ===== Model selection ===== | ||
A list of model selections of the selected entity. | A list of model selections of the selected entity. | ||
- | “None” means the emitter(s) will appear on the center of the entity object, otherwise will appear on the position of that selection on the model. | + | "None" |
<WRAP info> | <WRAP info> | ||
NOTE that some selections may not appear at the same place when previewing as they do in Eden, for example the selections on the man model like spine1 and spine2 appear in the editor as they are on the model but for some reason while playing they appear at ground level. For some selections it’s the other way around.. Go figure...</ | NOTE that some selections may not appear at the same place when previewing as they do in Eden, for example the selections on the man model like spine1 and spine2 appear in the editor as they are on the model but for some reason while playing they appear at ground level. For some selections it’s the other way around.. Go figure...</ | ||
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===== Particles with damage ===== | ===== Particles with damage ===== | ||
- | If you use an emitter class (or preset) that has damaging values with an entity that is really vulnerable to the damage (Man class, some weaker vehicles) you will get a notification about it after pressing | + | If you use an emitter class (or preset) that has damaging values with an entity that is really vulnerable to the damage (Man class, some weaker vehicles) you will get a notification about it after pressing |
{{ :warn_1.png |}} | {{ :warn_1.png |}} | ||
- | Checking the &&Don’t show this message again&& | + | Checking the //Don’t show this message again// box will disable the message from showing in the future. |
===== Copy/ | ===== Copy/ | ||
- | If you wish to copy/paste an entity with the attribute emitters set <wrap em>YOU CAN NOT USE THE NORMAL COPY/ | + | If you wish to copy/paste an entity with the attribute emitters set <wrap em>YOU CAN NOT USE THE NORMAL COPY/ |