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attributes [2021/11/28 07:15] hnegattributes [2021/11/28 07:44] (current) – [Effect] hneg
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 So, let’s pick for example the BMP2 Wreck (//Props → Wrecks → APC//) and open it’s attributes. So, let’s pick for example the BMP2 Wreck (//Props → Wrecks → APC//) and open it’s attributes.
-Expand the section @@Emitter 3Ditor@@, tick the @@Use object as emitter@@ box and the following should activate:+Expand the section **//Emitter 3Ditor//**, tick the **//Use object as emitter//** box and the following should activate:
  
 {{:att_xmpl_002_001.png?600|}} {{:att_xmpl_002_001.png?600|}}
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 ===== Use object as emitter ===== ===== Use object as emitter =====
-Enable/disable the emitter attributes/emitters for the entity. If this has been activated before and the entity already has emitters set up disabling this and pressing @@OK@@ will delete the emitters.+Enable/disable the emitter attributes/emitters for the entity. If this has been activated before and the entity already has emitters set up disabling this and pressing **//OK//** will delete the emitters.
  
 ===== Use default emitter set ===== ===== Use default emitter set =====
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 ===== Follow hideObject ===== ===== Follow hideObject =====
-Checking this box makes the emitters "follow" the entity’s hideObject state in scenario in-game. When the entity is hidden with hideObject the emitters stop emitting, and when the object is set visible again with hideObject false they start emitting again.+Checking this box makes the emitters "follow" the entity’s //hideObject// state in scenario in-game. When the entity is hidden with //hideObject// the emitters stop emitting, and when the object is set visible again with //hideObject// false they start emitting again.
 <WRAP important> <WRAP important>
 NOTE that this starts a looping script on each entity this box is checked on which is why this is optional; if you know the object will not be be "hideObjected" no need for the looping script. The loop is randomly paused between 0.3 and 1 seconds so the effect is not immediate. NOTE that this starts a looping script on each entity this box is checked on which is why this is optional; if you know the object will not be be "hideObjected" no need for the looping script. The loop is randomly paused between 0.3 and 1 seconds so the effect is not immediate.
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 ===== Effect type===== ===== Effect type=====
-Type of the effect for the given emitter, either @@Class@@ or @@Preset@@. Class is any of the possible config classes, Preset means custom emitter presets saved with the actual tool. No preset is available by default.+Type of the effect for the given emitter, either **//Class//** or **//Preset//**//Class// is any of the possible config classes, //Preset// means custom emitter presets saved with the actual tool. No preset is available by default.
              
 ===== Effect ===== ===== Effect =====
-The particle/light class or preset depending on Effect type selection.+The particle/light class or preset depending on **//Effect type//** selection.
              
 ===== Model selection ===== ===== Model selection =====
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 ===== Particles with damage ===== ===== Particles with damage =====
-If you use an emitter class (or preset) that has damaging values with an entity that is really vulnerable to the damage (Man class, some weaker vehicles) you will get a notification about it after pressing @@OK@@:+If you use an emitter class (or preset) that has damaging values with an entity that is really vulnerable to the damage (Man class, some weaker vehicles) you will get a notification about it after pressing **//OK//**:
 {{ :warn_1.png |}} {{ :warn_1.png |}}
  
-Checking the &&Don’t show this message again&& box will disable the message from showing in the future.+Checking the //Don’t show this message again// box will disable the message from showing in the future.
  
 ===== Copy/pasting entity with emitters ===== ===== Copy/pasting entity with emitters =====
 If you wish to copy/paste an entity with the attribute emitters set <wrap em>YOU CAN NOT USE THE NORMAL COPY/PASTE</wrap> like you would normally with Eden entities. Instead you have to use the emitter cloning functionality provided by the tool: select (one of) the emitter(s) set on the entity and press ``SHIFT + ALT + C`` on you keyboard, a clone of the entity with the emitters is created in random position close to the original. If you wish to copy/paste an entity with the attribute emitters set <wrap em>YOU CAN NOT USE THE NORMAL COPY/PASTE</wrap> like you would normally with Eden entities. Instead you have to use the emitter cloning functionality provided by the tool: select (one of) the emitter(s) set on the entity and press ``SHIFT + ALT + C`` on you keyboard, a clone of the entity with the emitters is created in random position close to the original.
attributes.1638083717.txt.gz · Last modified: 2021/11/28 07:15 by hneg