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limitations [2021/11/27 06:02] – created hneglimitations [2021/11/28 07:15] (current) hneg
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-===== DX11 ERROR BUFFER MAP FAILED” =====+===== "DX11 ERROR BUFFER MAP FAILED=====
  
  
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 Since version 1.025 you will get a warning prompt about this when you launch the tool: Since version 1.025 you will get a warning prompt about this when you launch the tool:
- +{{ :dx11.png |}}
 ===== The UI ===== ===== The UI =====
  
  
 Due to me being a complete dullard when it comes to the Arma UI stuff and due to the way the UI is constructed it became impossible to adjust the UI width to respect the different resolutions and UI scales combos properly (while UI size grows the tool would have to shrink, and vice versa, which I just couldn’t get to work reasonably) so I had to make it so that the tool keeps it’s size on all resolutions etc so unfortunately on some resolutions usually on UI scale Normal and larger the tool will obstruct the Eden left and right panels. Due to me being a complete dullard when it comes to the Arma UI stuff and due to the way the UI is constructed it became impossible to adjust the UI width to respect the different resolutions and UI scales combos properly (while UI size grows the tool would have to shrink, and vice versa, which I just couldn’t get to work reasonably) so I had to make it so that the tool keeps it’s size on all resolutions etc so unfortunately on some resolutions usually on UI scale Normal and larger the tool will obstruct the Eden left and right panels.
-So if this happens on your game UI settings try using UI scale Small, and if that’s not eye-friendly the tool can be either hidden and revealed manually (CTRL + BACKSPACE) or set in the tools preferences to automatically hide/reveal when you enter/exit the Eden side panel areas.+So if this happens on your game UI settings try using UI scale Small, and if that’s not eye-friendly the tool can be either hidden and revealed manually (``CTRL + BACKSPACE``) or set in the tools preferences to automatically hide/reveal when you enter/exit the Eden side panel areas.
 Preferences are gone through in detail in the section PARTICLE EDITOR SECTION – UI DETAILS → Prefs Preferences are gone through in detail in the section PARTICLE EDITOR SECTION – UI DETAILS → Prefs
  
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-I don’t like using the unknown object” as an emitter icon myself but in order to keep the scenarios edited with this tool dependency free I can not use any custom object or icon. Thus I need to use a base class that has no Eden defined name” like Building” or anything.. Not ideal but currently no way around it.+I don’t like using the "unknown objectas an emitter icon myself but in order to keep the scenarios edited with this tool dependency free I can not use any custom object or icon. Thus I need to use a base class that has no Eden defined "namelike "Buildingor anything.. Not ideal but currently no way around it.
  
  
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-Eden nowadays has a 'Export to SQF' functionality, but this functionality does NOT work with teh emitters placed by this tool.+<WRAP important>Eden nowadays has a 'Export to SQF' functionality, but this functionality does NOT work with the emitters placed by this tool.</WRAP>
limitations.1637992961.txt.gz · Last modified: 2021/11/27 06:02 by hneg