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The Emitter Class list displays the particle classes available for use with this tool.\ | The Emitter Class list displays the particle classes available for use with this tool.\ | ||
{{: | {{: | ||
- | When inserting a single emitter it will automatically select | + | When inserting a single emitter it will automatically select |
\\ | \\ | ||
The leftmost button the menu is for hiding the tool from view. | The leftmost button the menu is for hiding the tool from view. | ||
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To get it back to view press ``CTRL + BACKSPACE``. | To get it back to view press ``CTRL + BACKSPACE``. | ||
``CTRL+ BACKSPACE`` also hides the tool the same way the button does, the button is there just for convenience. NOTE that if you hide the Eden interface this tool hides with it, and vice versa. | ``CTRL+ BACKSPACE`` also hides the tool the same way the button does, the button is there just for convenience. NOTE that if you hide the Eden interface this tool hides with it, and vice versa. | ||
- | Once the tool is hidden a “maximize” button will appear on the Eden status bar on the bottom of the screen: | + | Once the tool is hidden a "maximize" |
{{ :max.png |}} | {{ :max.png |}} | ||
The first button next to the Emitter list for deleting the selected emitter. | The first button next to the Emitter list for deleting the selected emitter. | ||
- | It requires a double click on it to avoid accidents. Emitter can also of course be deleted by pressing DELETE on your keyboard, just like any normal Eden entity. | + | {{: |
- | The next one, the reticle looking one is “Cam on emitter”. | + | It requires a double click on it to avoid accidents. Emitter can also of course be deleted by pressing |
+ | |||
+ | The next one, the reticle looking one is "Cam on emitter". | ||
+ | {{:cum_btn.png?40|}} | ||
It moves the camera close to the emitter. | It moves the camera close to the emitter. | ||
- | A keyboard shortcut CTRL + HOME does the same. | + | A keyboard shortcut |
- | The next one, the big R is for renaming the selected emitter. | + | The next one, the big **R** is for renaming the selected emitter. |
+ | {{: | ||
It opens up a small window in which you can give a new name for it. Note that the same rules as any other entity name apply, so no special characters (!, ?), spaces nor number as the first letter are allowed. | It opens up a small window in which you can give a new name for it. Note that the same rules as any other entity name apply, so no special characters (!, ?), spaces nor number as the first letter are allowed. | ||
- | Keyboard shortcut SHIFT + ALT + R does the same (you need to select the emitter first). You can also open the renaming window by double clicking on the emitter. | + | Keyboard shortcut |
The next is Attach mode selector. | The next is Attach mode selector. | ||
+ | {{: | ||
When you press the button you will see it change icons from the default box to a grid and a globe. | When you press the button you will see it change icons from the default box to a grid and a globe. | ||
- | Keyboard shortcut SHIFT + A will also “scroll through” the button. | + | Keyboard shortcut |
This whole attach stuff will be explained later so no need to worry about this just now. | This whole attach stuff will be explained later so no need to worry about this just now. | ||
The last of the buttons in this bunch is the Clone button. | The last of the buttons in this bunch is the Clone button. | ||
- | The emitters do not support the normal Eden copy/paste so in order to duplicate an emitter you need to press this button (when desired emitter is selected) or use the keyboard shortcut SHIFT + ALT + C. | + | {{: |
+ | __The emitters do not support the normal Eden copy/paste__ | ||
- | The button right of the Emitter Class list, the big X is for clearing the emitter off of the selected class. | + | The button right of the //Emitter Class list//, the big **X** is for clearing the emitter off of the selected class. |
- | What this does it resets the selected emitter to the “factory default” of AirFireSparks in case of particles and an “empty” light with light emitters. Keyboard shortcut for this is SHIFT + C. | + | {{: |
+ | What this does it resets the selected emitter to the "factory default" | ||
- | The rightmost button on the top menu that by default reads “Disable” is for disabling the emitters from emitting. | + | The rightmost button on the top menu that by default reads "Disable" |
+ | {{: | ||
Emitters won’t get deleted, they emit as usual in preview/ | Emitters won’t get deleted, they emit as usual in preview/ | ||
- | When you press it the “Disable” text changes to “Enable” and pressing that then enables the emitters again and the text turns back to “Disable”. | + | When you press it the "Disable" |
- | Holding down CTRL while pressing this button disables/ | + | Holding down ``CTRL`` while pressing this button disables/ |
Disabled emitter names turn to red in 3D, on the map and on the entity list on the Eden left panel. | Disabled emitter names turn to red in 3D, on the map and on the entity list on the Eden left panel. | ||
- | Keyboard shortcut SHIFT + ALT + D disables all emitters and CTRL + ALT + D disables selected emitters (if any, all if none selected). There is also an icon shown in the upper right corner when the emitters are disabled. | + | Keyboard shortcut |