User Tools

Site Tools


ped_examples

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
ped_examples [2021/11/28 08:49] – [One More Attach Method] hnegped_examples [2021/11/28 15:20] (current) hneg
Line 16: Line 16:
 Move camera outside and position it so that you can see/access the chimney, press ``INSERT`` to insert a single emitter and select //SmallDestructionSmoke// class for it: Move camera outside and position it so that you can see/access the chimney, press ``INSERT`` to insert a single emitter and select //SmallDestructionSmoke// class for it:
 {{:xmpl_001_004.png|}} {{:xmpl_001_004.png|}}
-Go to the **//Basic Params//** leaf and change lifetime to **//20//**.+Go to the [[ped_ui#basic_params|Basic Params]] leaf and change lifetime to **//20//**.
 <WRAP important>IMPORTANT NOTE: <WRAP important>IMPORTANT NOTE:
 When you change the lifetime param you can see how __shortly after you have typed //20// the parameter field changes color briefly to yellow. This means the input is being validated__ and only after the field turns back to white is the input validated successfully and applied to the emitter. In case of faulty input you get a red Eden notification, the field turns red for a moment and then the field gets applied with either the default datatype for that field or the last known validated input. When you change the lifetime param you can see how __shortly after you have typed //20// the parameter field changes color briefly to yellow. This means the input is being validated__ and only after the field turns back to white is the input validated successfully and applied to the emitter. In case of faulty input you get a red Eden notification, the field turns red for a moment and then the field gets applied with either the default datatype for that field or the last known validated input.
Line 25: Line 25:
 You can also change parameter data with the mouse scroll wheel, see details in Inserting data into data fields. You can also change parameter data with the mouse scroll wheel, see details in Inserting data into data fields.
  
-Then in **//Render Params leaf//** using **//frame nr 0//** set //color alpha// to full, change to **//frame nr 1//** (click the right pointing arrow button) and set //color alpha// to about half way.+Then in [[ped_ui#render_params|Render Params]] using **//frame nr 0//** set //color alpha// to full, change to **//frame nr 1//** (click the right pointing arrow button) and set //color alpha// to about half way.
  
 You have two ways to set the smoke on the chimney, either drag the emitter over the building while Eden //Surface Snapping// **on**, or use the attach feature of the tool: You have two ways to set the smoke on the chimney, either drag the emitter over the building while Eden //Surface Snapping// **on**, or use the attach feature of the tool:
Line 148: Line 148:
 {{:xmpl_006b_001.png|}} {{:xmpl_006b_001.png|}}
 {{:xmpl_006b_002.png|}} {{:xmpl_006b_002.png|}}
 +
 +===== Import Module =====
 +Lastly let’s test the **//Import Module functionality//**, a button that can be found in the **//Special//** leaf.
 +What it does it imports any BI fire or smoke effect modules present in the scenario into the tool. The import process removes the modules and replaces them with the emitters with the parameters the modules were using.
 +
 +This can be done in two ways, either let the tool import all those modules when you load up the scenario into Eden or import them later; all modules or just selected one(s).
 +If the module has a name the name will be adopted for the created emitter, if not the emitter will get a default //moduleSmoke_emitter_X// or //moduleFire_emitter_X// name.
 +
 +You can test this for example by loading up some scenario of yours which has these mentioned BI effect modules in it into Eden. Doing so you will be greeted with the following pop-up:
 +{{ :xmpl_007_001.png  |}}
 +<WRAP important>NOTE that in order for the pop-up to appear the tool itself must be running before you load the scenario (launched via the tools menu or the kb shortcut), otherwise the scenario will load normally.</WRAP>
 +Pressing Import will import all the modules, Ignore will of course ignore them.
 +Importing takes some time, depends wholly on how many of those modules are there.
 +{{:xmpl_007_002.png|}}
 +{{:xmpl_007_003.png|}}
 +
 +As stated you can also import only the selected ones. So, either reload the previous scenario and press **//Ignore//** in the pop-up or start a new scenario and place down a couple of those fire or smoke effect modules (//Systems → effects →//).
 +Switch to the **//Special//** leaf, there you will find **//Import Module(s)//** button enabled.
 +{{ :010_ped_spec.png |}}
 +
 +Select one of the modules and press **//Import Module(s)//**. The selected module will change into an emitter. You can of course select multiple modules as well.
 +{{:xmpl_008_002.png|}}
ped_examples.1638089398.txt.gz · Last modified: 2021/11/28 08:49 by hneg