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ped_examples [2021/11/28 09:01] – [Import Module] hneg | ped_examples [2021/11/28 15:20] (current) – hneg | ||
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Move camera outside and position it so that you can see/access the chimney, press ``INSERT`` to insert a single emitter and select // | Move camera outside and position it so that you can see/access the chimney, press ``INSERT`` to insert a single emitter and select // | ||
{{: | {{: | ||
- | Go to the **//Basic Params//** leaf and change lifetime to **//20//**. | + | Go to the [[ped_ui# |
<WRAP important> | <WRAP important> | ||
When you change the lifetime param you can see how __shortly after you have typed //20// the parameter field changes color briefly to yellow. This means the input is being validated__ and only after the field turns back to white is the input validated successfully and applied to the emitter. In case of faulty input you get a red Eden notification, | When you change the lifetime param you can see how __shortly after you have typed //20// the parameter field changes color briefly to yellow. This means the input is being validated__ and only after the field turns back to white is the input validated successfully and applied to the emitter. In case of faulty input you get a red Eden notification, | ||
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You can also change parameter data with the mouse scroll wheel, see details in Inserting data into data fields. | You can also change parameter data with the mouse scroll wheel, see details in Inserting data into data fields. | ||
- | Then in **//Render Params | + | Then in [[ped_ui# |
You have two ways to set the smoke on the chimney, either drag the emitter over the building while Eden //Surface Snapping// **on**, or use the attach feature of the tool: | You have two ways to set the smoke on the chimney, either drag the emitter over the building while Eden //Surface Snapping// **on**, or use the attach feature of the tool: | ||
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===== Import Module ===== | ===== Import Module ===== | ||
- | Lastly let’s test the **//Import Module functionality**//, a button that can be found in the **// | + | Lastly let’s test the **//Import Module functionality// |
What it does it imports any BI fire or smoke effect modules present in the scenario into the tool. The import process removes the modules and replaces them with the emitters with the parameters the modules were using. | What it does it imports any BI fire or smoke effect modules present in the scenario into the tool. The import process removes the modules and replaces them with the emitters with the parameters the modules were using. | ||
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Pressing Import will import all the modules, Ignore will of course ignore them. | Pressing Import will import all the modules, Ignore will of course ignore them. | ||
Importing takes some time, depends wholly on how many of those modules are there. | Importing takes some time, depends wholly on how many of those modules are there. | ||
+ | {{: | ||
+ | {{: | ||
+ | As stated you can also import only the selected ones. So, either reload the previous scenario and press **// | ||
+ | Switch to the **// | ||
+ | {{ : | ||
+ | |||
+ | Select one of the modules and press **//Import Module(s)// | ||
+ | {{: |