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ped_examples [2021/11/28 09:12] – [Import Module] hnegped_examples [2021/11/28 15:20] (current) hneg
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 Move camera outside and position it so that you can see/access the chimney, press ``INSERT`` to insert a single emitter and select //SmallDestructionSmoke// class for it: Move camera outside and position it so that you can see/access the chimney, press ``INSERT`` to insert a single emitter and select //SmallDestructionSmoke// class for it:
 {{:xmpl_001_004.png|}} {{:xmpl_001_004.png|}}
-Go to the **//Basic Params//** leaf and change lifetime to **//20//**.+Go to the [[ped_ui#basic_params|Basic Params]] leaf and change lifetime to **//20//**.
 <WRAP important>IMPORTANT NOTE: <WRAP important>IMPORTANT NOTE:
 When you change the lifetime param you can see how __shortly after you have typed //20// the parameter field changes color briefly to yellow. This means the input is being validated__ and only after the field turns back to white is the input validated successfully and applied to the emitter. In case of faulty input you get a red Eden notification, the field turns red for a moment and then the field gets applied with either the default datatype for that field or the last known validated input. When you change the lifetime param you can see how __shortly after you have typed //20// the parameter field changes color briefly to yellow. This means the input is being validated__ and only after the field turns back to white is the input validated successfully and applied to the emitter. In case of faulty input you get a red Eden notification, the field turns red for a moment and then the field gets applied with either the default datatype for that field or the last known validated input.
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 You can also change parameter data with the mouse scroll wheel, see details in Inserting data into data fields. You can also change parameter data with the mouse scroll wheel, see details in Inserting data into data fields.
  
-Then in **//Render Params leaf//** using **//frame nr 0//** set //color alpha// to full, change to **//frame nr 1//** (click the right pointing arrow button) and set //color alpha// to about half way.+Then in [[ped_ui#render_params|Render Params]] using **//frame nr 0//** set //color alpha// to full, change to **//frame nr 1//** (click the right pointing arrow button) and set //color alpha// to about half way.
  
 You have two ways to set the smoke on the chimney, either drag the emitter over the building while Eden //Surface Snapping// **on**, or use the attach feature of the tool: You have two ways to set the smoke on the chimney, either drag the emitter over the building while Eden //Surface Snapping// **on**, or use the attach feature of the tool:
ped_examples.1638090761.txt.gz · Last modified: 2021/11/28 09:12 by hneg