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| led_ui [2021/12/04 18:37] – [Directional] hneg | led_ui [2024/08/31 08:33] (current) – [Light Params] hneg | ||
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| * **//Link ambient with color// | * **//Link ambient with color// | ||
| - | * **// | + | * **// |
| * **// | * **// | ||
| * **// | * **// | ||
| - | * **// | + | * **// |
| - | * **// | + | * **// |
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| Since game version 2.06 it's possible to define directional lights. | Since game version 2.06 it's possible to define directional lights. | ||
| - | In the Basic Params leaf you can select whether the light emitter type is point or directional. Selecting directional allows to to use this Directional Leaf to set the "light cone" parameters. | + | In the [[led_ui# |
| At the time of writing this there' | At the time of writing this there' | ||
| - | | + | You can rotate the light in 3D using the Eden //Rotation Widget// or in 2D by holding down ``SHIFT`` and dragging the direction arrow from the emitter (press and hold left mouse over the emitter and move the mouse, like with any Eden entity). |
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| * **//Inner angle// | * **//Inner angle// | ||
| - | * **//Fade Coef**//:\\ Affects the outer angle only. Defines how fast the soft edges of the light fade out. | + | * **//Fade Coef//**:\\ Affects the outer angle only. Defines how fast the soft edges of the light fade out. |
| - | * **// | + | |
| + | .. Here's for example is how using the " | ||
| + | | ||
| + | .. Note how the beam is coming from the sky towards the emitter although it should originate at the emitter and point to the sky.\\ However, for example " | ||
| + | * " | ||
| + | * " | ||
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| + | * " | ||
| - | * **//Shape scale// | + | * **//Shape scale// |
| ===== Save Preset ===== | ===== Save Preset ===== | ||
| {{: | {{: | ||
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| * **// | * **// | ||
| - | * **//Export Sqf/ | + | * **//Export Sqf/ |
| * **//Export current only checkbox// | * **//Export current only checkbox// | ||