Table of Contents

Particle Editor Section – UI Details

Before moving to the light editor section let’s go through the particle section UI in more detail, explaining the various parameters and so on. Much of this is actually also available as in the in-editor tutorial, you access it by pressing the hat icon in the top right corner of Eden, just left of the close Eden (X) button.
There you will find the tutorials section for Emitter 3Ditor.

Prefs

Let’s look at Prefs (Preferences) first before we go any further.

Basic Params

For the purposes of explaining the data you see on the tool UI, insert a single emitter and select MediumDestructionFire from the Emitter Class list. The Basic Params leaf should look like this (and flames should be emitting from the emitter):

Render Params


This also works in lieu of the animation discussed in Basic Params.
The animation is also affected by the lifetime of the particle, so when dealing with the animation all the following parameters play together: Sprite, nTieth, Index, Count, Loop, Lifetime, Scale and Anim Speed.
If the particle lifetime is longer than the animation and the animation is not looped the last frame of the animation is shown until the particle dies.

Random


Here you can randomize some of the parameters applied in Basic Params and Render Params.

These are parameters you would apply to a particle emitter with the setParticleRandom scripting command.

Circle


Parameters you would apply to a particle emitter with the setParticleCircle scripting command.

Damage


Parameters which you would apply to particles with the setParticleFire scripting command.

Special


Perhaps a bit dumb name for this leaf but whatever, this houses a few special attributes.

Export/Import


Export is here if for some reason need to cook up parameters and paste them into a script instead of just placing them with this tool into the scenario. It’s is possible if you need to have the emitters do something specific with an object other than just stay on it.

To export in config/description.ext format press and hold down CTRL on your keyboard when pressing the Export button.

Import stands for “pasting” parameters from a script “into” the emitter placed with this tool.
In here you can also save and load your own parameter presets.