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attribute_examples

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Examples

Lightpoint Man

Select some man unarmed class entity like Competitor and open it’s attributes.

  • Expand the Emitter 3Ditor section and check the Use object as emitter box.
  • Select emitter count 4.
  • For the first emitter select Emitter type lightpoint, then the Effect type Chemlight_Blue and Model selection leftfoot.
  • For the second emitter select Emitter type lightpoint, Effect type Chemlight_Green and Model selection lefthand.
  • For the third emitter select Emitter type lightpoint, Effect type Chemlight_Red and Model selection rightfoot.
  • For the fourth emitter select Emitter type lightpoint, Effect type Chemlight_Yellow and Model selection righthand.
  • Press OK.
  • Then from the Eden editor’s Intel change the time so that it is dark.

Now you should see the lights glow on the entity on those selected positions, something like this:

The emitter icons will appear on the center/feet of the entity model regardless of selected selections. If you drag the entity around you will see that the lights nicely follow along.
Press Play Scenario and run around, the lights should follow the characters movements.

If you would export the scenario and play it it would do the same there. You can try that if you wish, save and export the scenario into SP scenarios, exit the editor and load the scenario from the scenarios list and play.
The same process works for particles, of course.

attribute_examples.1638021258.txt.gz · Last modified: 2021/11/27 13:54 by hneg