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This is an old revision of the document!
I guess the easiest way to get hang of the tool is with some “practical” examples as done with the attribute emitters. I’m going jump right into the deep end and use as many of the features the tool has as possible.
Load some of the vanilla terrains. I’m using Malden on this sample, at pos ASL [7195.34, 8076.05, 210]; so open debug console and exec the following code:
get3DENCamera setPosASL [7195.34, 8076.05, 180]; get3DENCamera setVectorDirandUp [[-0.484988,0.714168,-0.504743], [-0.283566,0.417564,0.863268]]
and you can see the stone building with the broken oven (or whatever it is):