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This is an old revision of the document!
Before moving to the light editor section let’s go through the particle section UI in more detail, explaining the various parameters and so on. Much of this is actually also available as in the in-editor tutorial, you access it by pressing the hat icon in the top right corner of Eden, just left of the close Eden (X) button.
There you will find the tutorials section for Emitter 3Ditor.
Let’s look at Prefs (Preferences) first before we go any further.
NOTE that when data validation is disabled you have to press enter after entering the data into the param field for it to get updated “into” the emitter. Otherwise it does nothing.
USE AT YOUR OWN RISK!
IF YOU ENTER FAULTY DATA YOU MAY CORRUPT THE TOOL’S DATABASES AND FUP YOUR SCENARIO.
Does not affect the position fine tuning with Global attached emitters, that is still controlled by Surface Snapping.
NOTE that the parameters you see are individual parameters for each frame.
Scroll through frames with the arrow < > buttons, add or remove frames with the + and - buttons.
NOTE that a new frame is always added as the last frame of the frame list and when removing frames it removes the last frame on the list.
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NOTE that names can only include English alphabet letters, no number as first letter of the name and only one kind of special character, underscore, is allowed.
Keyboard shortcuts:
ENTER = Save
ESC = Back
===== Random =====
===== Circle =====
===== Damage =====
===== Special =====
===== Export/Import =====